The workshops will take place on September 26 at PROPGEPEC at Pedro II College from 6 pm to 8 pm.

To participate you must register through the form provided on this page.

Each workshop will serve up to 25 participants per registration order. If the number of interested
parties exceeds the number of vacancies, participants will be relocated to the workshops in order of interest.

Attention to the workshops that need specific material that must be taken by the participants.

Registration will be confirmed two days before the workshop date by registered email.


Geometric patterns with recursion using permeability gradients

With the emergence of the digital revolution, new possibilities for architectural representation emerge, and other processes of interaction between the architect and digital representation are developed and explored. In this direction the proposal aims to present the potential of a practice based on Digital Architectural Desing applied to a design problem. In this project process will be explored concepts such as: Symmetry, Recursion and Gradients from the attractor point logic. The ultimate goal is to develop a perforated facade (curved or flat), based on geometric patterns, which will be established from the recursion logic developed by the officiant. The workshop will be developed in 3 steps. All will comprise theoretical content and practical application, as explained below:

A. The concept of symmetry with an exercise will be presented;

B. In the second moment the concept of recursion followed by exercise will be presented;

C. Finally, the concept of attracting points will be presented. For the last practice will be taken all the concepts for the development of the facade.

Note: This exercise has already been applied in the classroom at undergraduate and postgraduate level, no prior knowledge of the software is required.

Name: Tássia Borges de Vasconselos

Institution: USP | IFSUL

Name: Tatiane Nogueira

Institution: USP | IFSUL

Duration: 2 hours

Number of vacancies: minimum 10 and maximum 25



With technological advances such as Virtual Reality (VR), there is a growing demand for content development for immersive media. The proposal of this workshop has two approaches:

1º - It aims to understand possible approximations between technologies (in this case VR) and design.

2º - It also aims to explore new possibilities of creating VR environments, promoting a discussion about time, space and culture. For example, what is the relationship between VR and memory? And what is the approximation between VR and human values? What are the new interfaces that emerge from content development for this new media?

During this workshop you will be invited to experiment with some aspects of virtual reality and think about possible applications in your everyday life. What are the “impossible” possibilities that virtual reality can bring? What are the possible scenarios? What are the applicabilities? How can drawing help designers create new worlds in this context? You will work in groups and prototype an experience using affordable VR tools such as Google Cardboard.

Name: Vanissa Wanick / Guilherme Xavier

Institution: University of Southampton | Pedro II College / PUC-Rio

Duration: 2 hours

Number of vacancies: minimum 10 and maximum 25

Material participants should bring to the workshop:

Computer / laptop

Camera Phone



The purpose of this workshop is to present the use of paper solids as methodological resources for technical drawing classes. Being also developed in the form of a workshop, it intends to expose the methodology developed in the research project Cash Drawing carried out at the Patos Campus of the Federal Institute of Education, Science and Technology of Paraíba (IFPB). It will be shown, in a practical and interactive way, the steps for choosing solids, how to plan objects, use the Silhouette Portrait clipping plotter (compact version of the Cameo machine used in the project), manual clipping with basic techniques. of maquetaria, ending with the collage of some pieces that will be performed by the participants, from cut models made available to demonstrate the simplicity of the operation. The other moment will be dedicated to show how to apply this proposal in class taking as a parameter the experiences of the execution of this and other projects implemented in the aforementioned Campus.


Institution: Federal Institute of Education, Science and Technology of Paraíba (IFPB)

Duration: 2 hours

Number of vacancies: minimum 10 and maximum 25

Material participants should bring to the workshop:

Paper pen



The workshop aims at a practical dimension of education through drawing; from the exhibition of a series of images of historical buildings, leading to the observation of the shapes and composition of the facades. We commented on the use and life of the building and its importance in the socio-cultural life. The drawing, initially put through created examples is followed by practices aimed at stimulating creativity and affection with the buildings that represent the built heritage and compose the urban landscapes. Then we started to do practical work with the composition of façades and built landscapes. Our didactics (in workshops) is aimed at teachers (training) and elementary and high school students, or anyone interested in valuing the built heritage of their city. And, it may become yet another mechanism aimed at preserving the memory of our urban landscapes and respect for social values. We will close with considerations on all the work.

Name: Luiz Antonio Ferreira das Neves

Institution: Federal University of Rio de Janeiro - UFRJ

Name: Jorge Baptista de Azevedo

Institution: Fluminense Federal University - UFF

Duration: 2 hours

Number of vacancies: minimum 10 and maximum 15

Material participants should bring to the workshop:

Ruler (30 cm); graphite and color pencil.

The printed teaching material will be taken by the teachers responsible for the workshop.



Origami 3D is one of the modalities of this constantly evolving ancient art. The purpose of this workshop is to produce a Polar Star Puzzle which is a 3D puzzle composed of 6 congruent pieces usually made of wood. But it is possible to make your pieces through the 3D origami technique that allows you to explore concepts of geometry and stimulate the development of spatial vision, concentration, logical reasoning and motor coordination, not only in the assembly of the puzzle, but since the production of modules. Finally, the folds will form an 8-part box with a lid, suitable for packing the puzzle as well as for other creative uses. Interaction and the possibility of adding knowledge to yourself or applying it to other groups are some of the consequences of this workshop.

Name: Andréia Silva Salvaterra

Institution: Pedro II College

Duration: 2 hours

Number of vacancies: 10

Material participants should bring to the workshop:

Participants do not need to bring material. They will receive a complete kit with all the necessary materials.








GRAPHICA Rio 2019 | Design: interfaces and applicability

XIII International Conference on Graphics Engineering for Arts and Design